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Creative Careers
Inaugural GDC Canada Brings Attention to Canadian Creative Community, Bolsters Career Opportunities
More Than 800 Canadian Game Industry Professionals Convened in Vancouver
For Two Days of Learning, Networking and Inspiration
SAN FRANCISCO - The Game Developers Conference(R)
Canada (GDC Canada) produced by the Think Services Game Group and Reboot
Communications brought together more than 800 game industry professionals last
week at the Vancouver Convention and Exhibition Center (VCEC). Building on
the momentum of the 2008 Vancouver International Game Summit (VIGS), GDC
Canada more than doubled attendance numbers from the previous year's event.
The two day conference provided opportunities for sharing knowledge, making
new connections and celebrating the passion and dedication of fellow Canadian
game-makers. GDC Canada returns to the VCEC May 6-7, 2010.
GDC Canada was designed with the core values and dedication to quality
that is at the heart of all Game Developers Conferences(R). With more than 40
lectures, panels, and sessions covering cross-discipline collaboration
throughout the game development production cycle, the conference proved
successful in inspiring Canadian developers to share best practices for
fostering ingenuity and quality games. GDC Canada featured an expo,
networking receptions and the Game Career Seminar, in addition to the Future
Play 2009 @ GDC Canada.
"With perspectives from Don Mattrick of Microsoft and the BioWare
doctors, Ray Muzyka and Greg Zeschuk, GDC Canada was an opportunity for
Canadian developers to assess where the industry has been and where it is
going," said Izora de Lillard, event director. "This event's focus on
collaborative learning and career programs were met with tremendous support
from the Canadian developer community and really demonstrated its passion,
commitment and resilience that will continue to move the industry forward."
Don Mattrick, senior vice president, Interactive Entertainment Business,
Microsoft, kicked-off the GDC Canada schedule with a keynote address providing
a look back at his career and experience within the game industry and insight
into the evolution of Canadian game development. The keynote was conducted in
a discussion format where Mattrick was joined onstage by Victor Lucas,
creator, executive producer and co-host of "The Electric Playground." Lucas
placed several questions related to Microsoft's near-future console plans
before focusing the topic on the state of the industry in Vancouver and Canada
at large.
On day two, doctors Ray Muzyka and Greg Zeschuk, co-founders of BioWare,
developers of Star Wars(R): Knights of the Old Republic(TM) and Mass
Effect(TM) among many others, delivered the second keynote, which focused on
their studio's core value - the evolution and power of storytelling in video
games.
GDC Canada featured an expo area and networking receptions where
attendees met with representatives from Blue Castle, Hansoft, Microsoft, Next
Level Games, Radical, Relic, Super Rewards, and Yummy Interactive, among
others. GDC Canada also hosted a Canadian version of GDC's popular Game
Career Seminar -- designed for individuals looking to make a career move
within the game industry. In addition, attendees could take part of the
Future Play Conference @ GDC Canada, an exploration of groundbreaking ideas
alongside some of the world's most interesting games researchers and
developers.
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