It's never easy to get across the magnitude of complex tragedies -- so when Brenda Brathwite's daughter came home from school asking about slavery, she did what she does for a living -- she designed a game. At TEDxPhoenix she describes the surprising effectiveness of this game, and others, in helping the player really understand the story.
Brenda Brathwaite designs games that turn some of history's most tragic lessons into interactive, emotional experiences.
For decades, Brenda Brathwaite has been a major figure in the field of game design. Famous for her work on the role-playing series Wizardry, she’s also known for her work on Def Jam: Icon, Playboy: The Mansion, and Dungeons & Dragons: Heroes. Inspired by her daughter in 2008, she began work on her non-digital series, The Mechanic Is the Message, dedicated to expressing difficult subjects through interactive media. Train, a game derived from the events of the Holocaust, won the Vanguard Award at Indiecade in October 2009.